Magic: The Gathering · Scars of Mirrodin · Common
Seize the Initiative
Instant
$0.06
Market price
$0.40
Foil
3
Public decks
Rules Text
Target creature gets +1/+1 and gains first strike until end of turn.
The time between spotting a leonin shikari and feeling its claws is just time enough to draw your last breath.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPenny Dreadful
LegalPreDH
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Jan 1, 2011 · Wizards of the Coast
A creature that gains first strike after other creatures with first strike or double strike deal combat damage in the first combat damage step will still deal damage in the second combat damage step.
Printings
Every version
Each printing we have of this card; pick one to see its price and set.
1 printing
Community
Decks using this card
3 public decks run Seize the Initiative.




