Season of Weaving
Sorcery
$4.57
Market price
$4.55
Foil
6
Public decks
Rules Text
Card Facts
Legality
Alchemy
LegalBrawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalFuture
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalStandard
LegalStandard Brawl
LegalTimeless
LegalVintage
LegalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalTLR
Not legalRulings
- Jul 26, 2024 · Wizards of the Coast
The choice made for the second mode of Season of Weaving isn't made until the spell is resolving.
- Jul 26, 2024 · Wizards of the Coast
The token from the second mode copies exactly what was printed on the original creature or artifact and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. If it is a Vehicle, it is not crewed. If it is an Equipment, it is not attached to any creature.
- Jul 26, 2024 · Wizards of the Coast
If the copied permanent is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token.
- Jul 26, 2024 · Wizards of the Coast
If the copied permanent is copying something else, then the token enters as whatever that permanent copied.
- Jul 26, 2024 · Wizards of the Coast
Any "enters" abilities of the copied permanent will trigger when the token enters. Any "as [this permanent enters" or "[this permanent] enters with" abilities of the chosen permanent will also work.
- Jul 26, 2024 · Wizards of the Coast
The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.
- Jul 26, 2024 · Wizards of the Coast
You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.
- Jul 26, 2024 · Wizards of the Coast
You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
- Jul 26, 2024 · Wizards of the Coast
If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
- Jul 26, 2024 · Wizards of the Coast
No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
- Jul 26, 2024 · Wizards of the Coast
No player can cast spells or activate abilities in between the modes of a resolving spell.
- Jul 26, 2024 · Wizards of the Coast
If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
- Jul 26, 2024 · Wizards of the Coast
If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
6 public decks run Season of Weaving.










