Scooch
Instant
—
Market price
$0.31
Foil
0
Public decks
Rules Text
"What? No, that's ridiculous! Of course the rat doesn't work for the park. I've never seen it before in my life!" —Monoxa, midway manager
Card Facts
Legality
Alchemy
Not legalBrawl
Not legalCommander
Not legalCompetitive Brawl
Not legalDuel Commander
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalLegacy
Not legalModern
Not legalOathbreaker
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalVintage
Not legalRulings
- Oct 7, 2022 · Wizards of the Coast
Adding or subtracting 1 to a creature’s power will give it +1/+0 or -1/0, respectively. Note that this effect doesn’t have a duration and will last until the creature leaves the battlefield.
- Oct 7, 2022 · Wizards of the Coast
Adding or subtracting 1 from a player’s life total will cause that player to gain or lose 1 life, respectively.
- Oct 7, 2022 · Wizards of the Coast
Targeting a die roll requires some Un- magic. Just after a die roll, during the time when die roll modifications are allowed, announce you’re casting Scooch. It goes on the stack and can be responded to. If the card you draw is another Scooch, or if we don’t learn from this and it’s some other card that’s castable mid-die roll, you get . . . priority? Sure, priority! You can cast that card. This all happens while the spell, ability, Attraction visit, or replacement effect (?!) that prompted the original die roll is resolving. Un- magic!
- Oct 7, 2022 · Wizards of the Coast
You can change a result to something normally not possible on the die in question, such as a 0 or a 7 on a six-sided die.
Every version
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