Safe Haven
Land
$5.47
Market price
0
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalOld School
LegalPenny Dreadful
LegalPreDH
LegalPremodern
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Oct 4, 2004 · Wizards of the Coast
When creatures return to the battlefield, they are put onto the battlefield as if just cast. Creatures with X in the mana cost are treated as X is zero. Creatures which can pay costs when put onto the battlefield to determine abilities must have those costs paid at this time.
- Oct 4, 2004 · Wizards of the Coast
Token creatures cease to exist when they leave the battlefield, so this effect just exiles them with no chance to bring them back like you can with cards.
- Oct 4, 2004 · Wizards of the Coast
If changed to another land type, the creature cards are not lost but can’t be released until the land reverts to normal.
- Oct 4, 2004 · Wizards of the Coast
When the creature leaves the battlefield any damage or “will be destroyed at some future time” effects are removed from the creature.
- Oct 4, 2004 · Wizards of the Coast
Auras on creatures are put into the graveyard and counters on creatures are removed when the creatures are sent to the Haven.
- Oct 4, 2004 · Wizards of the Coast
Creatures return to the control of their owners, regardless of who controls the Haven when it is sacrificed.
- Oct 4, 2004 · Wizards of the Coast
All cards in the Haven stay there even if they cease to be creatures. When the Haven is sacrificed, the cards come back onto the battlefield whether or not they are creatures.
- Oct 4, 2004 · Wizards of the Coast
Creatures return to the battlefield simultaneously.
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