Rule with an Even Hand
Conspiracy
$0.19
Market price
0
Public decks
Rules Text
Card Facts
Legality
Alchemy
Not legalBrawl
Not legalCommander
Not legalCompetitive Brawl
Not legalDuel Commander
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalLegacy
Not legalModern
Not legalOathbreaker
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalVintage
Not legalRulings
- Nov 8, 2024 · Wizards of the Coast
Yes, we know, you can’t odd. Wait, that’s not the saying.
- Nov 8, 2024 · Wizards of the Coast
Zero is even, so you can attack with zero creatures. One, however, is odd.
- Nov 8, 2024 · Wizards of the Coast
To double a creature’s power, that creature gets +X/+0, where X is that creature’s power as Rule with an Even Hand’s last ability resolves.
- Nov 8, 2024 · Wizards of the Coast
Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
- Nov 8, 2024 · Wizards of the Coast
A conspiracy doesn’t count as a card in your deck for purposes of meeting minimum deck size requirements. (In most Limited formats, the minimum deck size is 40 cards.)
- Nov 8, 2024 · Wizards of the Coast
You don’t have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can’t put conspiracies into the command zone after this point.
- Nov 8, 2024 · Wizards of the Coast
You can look at any player’s face-up conspiracies at any time. You’ll also know how many face-down conspiracies a player has in the command zone, although you won’t know what they are.
- Nov 8, 2024 · Wizards of the Coast
A conspiracy’s static and triggered abilities function as long as that conspiracy is face up in the command zone.
- Nov 8, 2024 · Wizards of the Coast
Conspiracies are colorless, have no mana cost, and can’t be cast as spells.
- Nov 8, 2024 · Wizards of the Coast
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
- Nov 8, 2024 · Wizards of the Coast
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
- Nov 8, 2024 · Wizards of the Coast
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
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