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Magic: The Gathering · Mystery Booster 2 · Rare

Rule with an Even Hand

Conspiracy

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Rule with an Even Hand
$0.19
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ScryfallEDHREC

Rules Text

(Start the game with this conspiracy face up in the command zone.)You can't attack with an odd number of creatures.Whenever you attack, double target creature's power until end of turn.

Card Facts

Mana value
0
Colors
Colorless
Keywords
Double
Rarity

Legality

Alchemy

Not legal

Brawl

Not legal

Commander

Not legal

Competitive Brawl

Not legal

Duel Commander

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Legacy

Not legal

Modern

Not legal

Oathbreaker

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Vintage

Not legal

Rulings

  1. Nov 8, 2024 · Wizards of the Coast

    Yes, we know, you can’t odd. Wait, that’s not the saying.

  2. Nov 8, 2024 · Wizards of the Coast

    Zero is even, so you can attack with zero creatures. One, however, is odd.

  3. Nov 8, 2024 · Wizards of the Coast

    To double a creature’s power, that creature gets +X/+0, where X is that creature’s power as Rule with an Even Hand’s last ability resolves.

  4. Nov 8, 2024 · Wizards of the Coast

    Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.

  5. Nov 8, 2024 · Wizards of the Coast

    A conspiracy doesn’t count as a card in your deck for purposes of meeting minimum deck size requirements. (In most Limited formats, the minimum deck size is 40 cards.)

  6. Nov 8, 2024 · Wizards of the Coast

    You don’t have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can’t put conspiracies into the command zone after this point.

  7. Nov 8, 2024 · Wizards of the Coast

    You can look at any player’s face-up conspiracies at any time. You’ll also know how many face-down conspiracies a player has in the command zone, although you won’t know what they are.

  8. Nov 8, 2024 · Wizards of the Coast

    A conspiracy’s static and triggered abilities function as long as that conspiracy is face up in the command zone.

  9. Nov 8, 2024 · Wizards of the Coast

    Conspiracies are colorless, have no mana cost, and can’t be cast as spells.

  10. Nov 8, 2024 · Wizards of the Coast

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

  11. Nov 8, 2024 · Wizards of the Coast

    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

  12. Nov 8, 2024 · Wizards of the Coast

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

Printings

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1 printing
Mystery Booster 2
Mystery Booster 2MB2 · $0.19
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