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Magic: The Gathering · Commander Legends: Battle for Baldur's Gate Minigames · Common

Roll for Initiative

Card

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Roll for InitiativeRoll for Initiative (cont'd)
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Rules Text

Front · Roll for Initiative
2+ players | 1+ packs | 5 minutes | d20OBJECTIVE:As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody... roll for initiative! Roll a d20 and modify the result with some _Magic_ cards to get the highest initiative!GET READY:Open a booster and remove all cards without _Magic_ card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their *initiative*. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.LET'S PLAY:On each player's turn, they play a card to modify a player's initiative (see reverse side for card effects). Cards with effects that will be counted at the end of the game should be placed in front of the target player. All other cards go into the discard pile.
Back · Roll for Initiative (cont'd)
Play continues until all players are out of cards.*White Card*: At the end of the game, increase a player's roll by 2.*Blue Card*: Reroll another player's die, but use the new result only if it's lower.*Black Card*: At the end of the game, decrease a player's roll by 2.*Red Card*: Reroll another player's die. They must use the new result.*Green Card*: Reroll your own die, but use the new result only if it's higher.*Colorless Card*: Each player may reroll their die. if they do, they must use the new result.*Multicolored Card*: Apply the effects of each of the card's colors. Each effect can target a different player.*Any Card Played Face Down*: At the end of the game, increase or decrease a player's die roll by 1.TO WIN:Once everyone is out of cards, check to see who has the highest roll. That player wins initiative!

Card Facts

Mana value
0
Colors
Colorless
Rarity
Common

Legality

Alchemy

Not legal

Brawl

Not legal

Commander

Not legal

Competitive Brawl

Not legal

Duel Commander

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Legacy

Not legal

Modern

Not legal

Oathbreaker

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Vintage

Not legal

Rulings

Printings

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2 printings
Commander Legends: Battle for Baldur's Gate Minigames
Commander Legends: Battle for Baldur's Gate MinigamesMCLB
Adventures in the Forgotten Realms Minigames
Adventures in the Forgotten Realms MinigamesMAFR
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