Rod of Absorption
Artifact
$0.81
Market price
2
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Jul 23, 2021 · Wizards of the Coast
If multiple Rods of Absorption are on the battlefield at the same time, any player casting an instant or sorcery spell will cause all of them to trigger. As the spell resolves, its controller will choose which of the Rods gets to exile it.
- Jul 23, 2021 · Wizards of the Coast
Each Rod of Absorption tracks the cards it has exiled separately. If Rod of Absorption is destroyed and then later brought back to the battlefield, it will not be able to access any of the cards that it had exiled before.
- Jul 23, 2021 · Wizards of the Coast
If a spell is countered or it never resolves, Rod of Absorption will not exile it.
- Jul 23, 2021 · Wizards of the Coast
When Rod of Absorption's last ability resolves, you cast as many spells with total mana value X or less from among the exiled cards as you would like in any order you choose. Cards not cast this way will remain in exile indefinitely.
- Jul 23, 2021 · Wizards of the Coast
If you cast a spell “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the spell.
- Jul 23, 2021 · Wizards of the Coast
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
Every version
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Decks using this card
2 public decks run Rod of Absorption.




