Road
Instant
$0.22
Market price
$0.29
Foil
0
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Jun 18, 2021 · Wizards of the Coast
All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting red spells, you can cast Road, but not Ruin.
- Jun 18, 2021 · Wizards of the Coast
Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Road /// Ruin counts once, not twice.
- Jun 18, 2021 · Wizards of the Coast
Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
- Jun 18, 2021 · Wizards of the Coast
While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Road /// Ruin is a green and red card, it is both an instant card and a sorcery card, and its mana value is 6.
- Jun 18, 2021 · Wizards of the Coast
If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
- Jun 18, 2021 · Wizards of the Coast
If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
- Jun 18, 2021 · Wizards of the Coast
If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
- Jun 18, 2021 · Wizards of the Coast
A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
- Jun 18, 2021 · Wizards of the Coast
Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with another effect.
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