Magic: The Gathering · Eventide · Rare
Rise of the Hobgoblins
Enchantment
$4.04
Market price
$9.71
Foil
1
Public deck
Rules Text
When this enchantment enters, you may pay . If you do, create X 1/1 red and white Goblin Soldier creature tokens.: Red creatures and white creatures you control gain first strike until end of turn.
A river even the merrow dare not cross.
Card Facts
Related cards
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPreDH
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Aug 1, 2008 · Wizards of the Coast
When the "enters" ability resolves, you choose the value of X, pay for it, and put the tokens onto the battlefield. You can activate mana abilities to pay for {X}, but no one can cast spells or activate abilities in response to this choice.
Printings
Every version
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1 printing
Community
Decks using this card
1 public deck runs Rise of the Hobgoblins.



