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Magic: The Gathering · Edge of Eternities Commander · Rare

Ripples of Potential

Instant

$5.15

Market price

17

Public decks

Ripples of Potential
$5.15
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Card Facts

Mana value
2
Colors
Color identity
EDHREC rank
#863
Keywords
Proliferate
Rarity
Artist

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

Rulings

  1. Nov 10, 2023 · Wizards of the Coast

    An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

  2. Nov 10, 2023 · Wizards of the Coast

    A phased-out token will phase in at the beginning of its controller's untap step just like a nontoken permanent would.

  3. Nov 10, 2023 · Wizards of the Coast

    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  4. Nov 10, 2023 · Wizards of the Coast

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  5. Nov 10, 2023 · Wizards of the Coast

    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  6. Nov 10, 2023 · Wizards of the Coast

    Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

  7. Nov 10, 2023 · Wizards of the Coast

    Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

  8. Nov 10, 2023 · Wizards of the Coast

    Choices made for permanents as they entered the battlefield are remembered even after they phase in.

  9. Nov 10, 2023 · Wizards of the Coast

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  10. Nov 10, 2023 · Wizards of the Coast

    Phased-out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.

  11. Nov 10, 2023 · Wizards of the Coast

    As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.

  12. Nov 10, 2023 · Wizards of the Coast

    An attacking or blocking creature that phases out is removed from combat.

  13. Nov 10, 2023 · Wizards of the Coast

    Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
Edge of Eternities Commander
Edge of Eternities CommanderEOC · $5.15
The Lost Caverns of Ixalan Commander
The Lost Caverns of Ixalan CommanderLCC · $7.11
The Lost Caverns of Ixalan Commander
The Lost Caverns of Ixalan CommanderLCC · $6.98
Secret Lair Drop
Secret Lair DropSLD · $10.38
Community

Decks using this card

17 public decks run Ripples of Potential; here are the 8 most recently updated.


MTGCommander

atraxa

xedeon
xedeon17 days ago
400
MTGCommanderB1

Fish 🐠

CA
CargoShort2 months ago
1000
MTGCommanderB3

pulmonary edema

Hungry
Hungry3 months ago
500
MTGCommander

Oops All Spells with Falco

TheGentleman
TheGentleman5 months ago
1100
MTGCommanderB2

Explorers of the Deep (The Lost Caverns of Ixalan Preconstructed Commander Deck) (Copy)

DO
Dopler6 months ago
300
MTGCommanderB2

Counter Intelligence Precon, Kilo (Copy)

DE
derivatiive18 months ago
500
MTGCommanderB1

Kilo Proliferate

PA
parisbresse9 months ago
500
MTGCommander

Hakbal (Game nights)

Shotqueen
Shotqueen9 months ago
300