Repel the Darkness
Instant
$0.08
Market price
$0.36
Foil
0
Public decks
Rules Text
A boon to those who cannot see in the dark. A bane to those who live in it.
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPenny Dreadful
LegalPreDH
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Dec 7, 2018 · Wizards of the Coast
You may target zero, one, or two creatures. The creatures don't need to be untapped.
- Dec 7, 2018 · Wizards of the Coast
If you target zero creatures, all that happens is you draw a card.
- Dec 7, 2018 · Wizards of the Coast
If you target one creature and that target is illegal as Repel the Darkness resolves, the spell doesn't resolve. You don't draw a card.
- Dec 7, 2018 · Wizards of the Coast
If you target two creatures and they're both illegal as Repel the Darkness resolves, the spell doesn't resolve; you don't draw a card. If just one target is illegal, the spell does resolve; the remaining legal target becomes tapped (if it's untapped at that time) and you draw a card.
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