Magic: The Gathering · Unstable · Common
Really Epic Punch
Sorcery
$0.08
Market price
$0.39
Foil
0
Public decks
Rules Text
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
It smarts more than the average bear.
Card Facts
Legality
Alchemy
Not legalBrawl
Not legalCommander
Not legalCompetitive Brawl
Not legalDuel Commander
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalLegacy
Not legalModern
Not legalOathbreaker
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalVintage
Not legalRulings
- Jan 19, 2018 · Wizards of the Coast
You must be able to target a creature you control and a creature you don’t control to cast Really Epic Punch. Note that you can target any creature you control, even if it isn’t a host or doesn’t have augment. It won’t get +2/+2, but it will still fight.
- Jan 19, 2018 · Wizards of the Coast
A combined host/augment creature will get +2/+2 because it has augment.
- Jan 19, 2018 · Wizards of the Coast
The +2/+2 is permanent. It doesn’t wear off as the turn ends.
Printings
Every version
Each printing we have of this card; pick one to see its price and set.
1 printing
Community

