Ravager Wurm
Creature — Wurm
—
Market price
$1.42
Foil
0
Public decks
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalTimeless
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTLR
Not legalRulings
- Jan 25, 2019 · Wizards of the Coast
You may choose neither mode for Ravager Wurm's triggered ability. In this case, the ability is removed from the stack with no effect.
- Jan 25, 2019 · Wizards of the Coast
If the target of Ravager Wurm's first mode isn't a legal target as that ability resolves, or if Ravager Wurm has left the battlefield, neither creature will deal or be dealt damage.
- Jan 25, 2019 · Wizards of the Coast
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
- Jan 25, 2019 · Wizards of the Coast
Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.
- Jan 25, 2019 · Wizards of the Coast
If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.
- Jan 25, 2019 · Wizards of the Coast
If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.
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