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Magic: The Gathering · Teenage Mutant Ninja Turtles Eternal · Mythic

Raphael, the Muscle

Legendary Creature — Mutant Ninja Turtle

$1.62

Market price

$0.67

Foil

1

Public deck

Raphael, the Muscle
$1.62$0.67
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Double all damage that creatures you control with counters on them would deal.When Raphael enters, create a Mutagen token.Partner—Character select (You can have two commanders if both have this ability.)

Card Facts

Mana value
5
Power / Toughness
4 / 4
Colors
Color identity
EDHREC rank
#7,274
Keywords
Partner, Double
Rarity
Related cards
MutagenTokenMutagen

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Oathbreaker

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

TLR

Not legal

Rulings

  1. Jan 27, 2026 · Wizards of the Coast

    To have two commanders, both must have appropriate partner abilities as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  2. Jan 27, 2026 · Wizards of the Coast

    If other effects modify how much damage a creature you control with counters on it would deal—by preventing some of it, for example—the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Raphael's) apply. If all of the damage is prevented, Raphael's effect no longer applies.

  3. Jan 27, 2026 · Wizards of the Coast

    Some spells and abilities that create Mutagen tokens require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Mutagen token won't be created.

  4. Jan 27, 2026 · Wizards of the Coast

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  5. Jan 27, 2026 · Wizards of the Coast

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Donatello, the Brains and Splinter, the Mentor are your commanders, your deck may contain cards with blue and/or black in their color identity, but not cards with red, green, or white. (If Leonardo, the Balance is one of your commanders, your deck may contain cards with any color or combination of colors in their color identity, regardless of who your other commander is.)

  6. Jan 27, 2026 · Wizards of the Coast

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  7. Jan 27, 2026 · Wizards of the Coast

    If damage dealt by a creature you control with counters on it is being divided or assigned among multiple permanents and/or players, that damage is divided or assigned before doubling. For example, if you attack with a 5/5 creature with trample and it's blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.

  8. Jan 27, 2026 · Wizards of the Coast

    You can have two commanders if each one has "Partner—Character select." You can't mix and match them with cards that have other partner abilities.

  9. Jan 27, 2026 · Wizards of the Coast

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  10. Jan 27, 2026 · Wizards of the Coast

    Mutagen tokens are a kind of predefined token. Each one is a colorless artifact with the artifact subtype Mutagen and the ability "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery."

  11. Jan 27, 2026 · Wizards of the Coast

    The damage is dealt by the same source as the original source of damage. The doubled damage isn't dealt by Raphael unless he was the original source of damage.

  12. Jan 27, 2026 · Wizards of the Coast

    Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
Teenage Mutant Ninja Turtles Eternal
Teenage Mutant Ninja Turtles EternalTMC · $1.62
Teenage Mutant Ninja Turtles Eternal
Teenage Mutant Ninja Turtles EternalTMC · $226.50
Community

Decks using this card

1 public deck runs Raphael, the Muscle.


MTGCommanderB2

Turtle Power! (Teenage Mutant Ninja Turtles Commander Preconstructed Deck)

WizardsOfTheCoast
WizardsOfTheCoast7 months ago
1700