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Magic: The Gathering · Magic Online Promos · Rare

Radiant Solar

Creature — Angel

—

Market price

2

Public decks

Radiant Solar
$-.--
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

Flying, lifelinkWhenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.), Discard this card: Venture into the dungeon and you gain 3 life.

Card Facts

Mana value
6
Power / Toughness
3 / 6
Colors
Color identity
EDHREC rank
#6,900
Keywords
Flying, Lifelink, Venture Into The Dungeon
Rarity
Related cards
Dungeon of the Mad MageHelperDungeon of the Mad MageLost Mine of PhandelverHelperLost Mine of PhandelverTomb of AnnihilationHelperTomb of Annihilation

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Jul 23, 2021 · Wizards of the Coast

    A token copy of Radiant Solar entering the battlefield will cause its own ability to trigger, but not that of any other Radiant Solars.

  2. Jul 23, 2021 · Wizards of the Coast

    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  3. Jul 23, 2021 · Wizards of the Coast

    Moving into a dungeon room will cause its room ability to trigger.

  4. Jul 23, 2021 · Wizards of the Coast

    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  5. Jul 23, 2021 · Wizards of the Coast

    A player may only have one dungeon in the command zone at a time.

  6. Jul 23, 2021 · Wizards of the Coast

    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  7. Jul 23, 2021 · Wizards of the Coast

    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  8. Jul 23, 2021 · Wizards of the Coast

    You can only move forward (well, downward) in a dungeon, never backwards or sideways.

  9. Jul 23, 2021 · Wizards of the Coast

    Dungeons are removed from the game as a state-based action.

  10. Jul 23, 2021 · Wizards of the Coast

    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  11. Jul 23, 2021 · Wizards of the Coast

    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


3 printings
Forgotten Realms Commander
Forgotten Realms CommanderAFC · $8.80
Forgotten Realms Commander
Forgotten Realms CommanderAFC · $11.70
Magic Online Promos
Magic Online PromosPRM
Community

Decks using this card

2 public decks run Radiant Solar.


MTGCommander

Dungeon Crawling

ST
StripperPole5 months ago
700
MTGCommanderB2

Dungeons of Death (Adventures in the Forgotten Realms Preconstructed Commander Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
100