Portcullis
Artifact
$1.95
Market price
0
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalPreDH
LegalPremodern
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Oct 1, 2009 · Wizards of the Coast
The creature does enter, so any other abilities that trigger on it entering trigger. This follows the normal rules for timing triggered abilities: first, the current player puts their abilities on the stack in any order, then each other player in turn order does the same. Portcullis' own ability is included in this, so it could result in the creature being exiled after some abilities have resolved, but before others.
- Oct 1, 2009 · Wizards of the Coast
The "when Portcullis leaves the battlefield" ability is set up as part of the ability that exiles the creature. It will trigger when Portcullis leaves the battlefield even if Portcullis has somehow lost its abilities at that time.
- Oct 4, 2004 · Wizards of the Coast
Creatures which are phasing in will not trigger this card's ability.
- Oct 4, 2004 · Wizards of the Coast
If the creature that triggered Portcullis is no longer on the battlefield when the ability resolves, then it fails to do anything.
- Oct 4, 2004 · Wizards of the Coast
You check the count of the number of creatures on the battlefield again during resolution. The creature will not be exiled if the count is 2 or less.
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