Plague of Vermin
Sorcery
$1.44
Market price
$3.36
Foil
0
Public decks
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalTimeless
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTLR
Not legalRulings
- May 1, 2008 · Wizards of the Coast
In a game of N players, the process ends when all N players in sequence (starting with you) choose not to pay life. It doesn't end the first time a player chooses not to pay life. If a player chooses not to pay life but the process continues, that player may pay life the next time the process gets around to them.
- May 1, 2008 · Wizards of the Coast
The amount of life a player may spend must be equal to or less than that player's life total; you can't spend life you haven't got.
- May 1, 2008 · Wizards of the Coast
If a player chooses to spend life, their life total goes down immediately. This will affect how much life that player can spend the next time the process gets around to them. If a player chooses to pay life three different times during this process, for example, that counts as three separate instances of losing life, not as one.
- May 1, 2008 · Wizards of the Coast
After the process stops, the total amount of life each player paid this way is calculated. That's how many tokens each player gets. All the tokens enter at the same time.
- May 1, 2008 · Wizards of the Coast
In a Two-Headed Giant game, each player on a team gets a chance to pay life. The team's life total is adjusted in between.
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