Otherworldly Journey
Instant — Arcane
$0.38
Market price
1
Public deck
Rules Text
"The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends." —Journal found in Numai
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPenny Dreadful
LegalPreDH
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Aug 1, 2005 · Wizards of the Coast
Any Aura attached to the creature is put into its owner's graveyard as a state-based action. Equipment attached to the creature become unattached but remain on the battlefield.
- Aug 1, 2005 · Wizards of the Coast
If Otherworldly Journey is cast during an end step, the creature won't return until the beginning of the next end step.
- Dec 1, 2004 · Wizards of the Coast
The creature comes back onto the battlefield as a new creature, with one +1/+1 counter on it (plus any other counters that it would normally enter with).
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
1 public deck runs Otherworldly Journey.







