Orzhov Charm
Instant
$0.25
Market price
$0.87
Foil
0
Public decks
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Jul 1, 2013 · Wizards of the Coast
If you choose the second mode, and Orzhov Charm resolves but the creature isn’t destroyed (perhaps because it has indestructible or it regenerates), you’ll still lose life equal to the creature’s toughness.
- Jan 24, 2013 · Wizards of the Coast
Orzhov Charm’s first mode doesn’t target any of the Auras attached to the target creature.
- Jan 24, 2013 · Wizards of the Coast
If you choose the first mode, any Aura controlled by another player attached to the creature will be put into its owner’s graveyard as a state-based action after the creature leaves the battlefield.
- Jan 24, 2013 · Wizards of the Coast
If you choose the second mode, you’ll lose life equal to the creature’s toughness when it was last on the battlefield.
- Jan 24, 2013 · Wizards of the Coast
For each of the modes, if the target creature or creature card is an illegal target when Orzhov Charm tries to resolve, it won’t resolve and none of its effects will happen.
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