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Magic: The Gathering · Zendikar Rising · Rare

Nimble Trapfinder

Creature — Human Rogue

$0.22

Market price

$0.29

Foil

0

Public decks

Nimble Trapfinder
$0.22$0.29
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ScryfallEDHREC

Rules Text

This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

Card Facts

Mana value
2
Power / Toughness
2 / 1
Colors
Color identity
EDHREC rank
#12,203
Rarity
Rare

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Rulings

  1. Sep 25, 2020 · Wizards of the Coast

    Nimble Trapfinder’s first ability checks only whether a permanent entered the battlefield under your control earlier in the turn and had one of the party creature types as it entered. It doesn’t apply if an entering object gained the type later in the turn. It does apply if the entering object left your control since. It doesn’t matter whether Nimble Trapfinder was under your control as that object entered.

  2. Sep 25, 2020 · Wizards of the Coast

    Nimble Trapfinder’s second ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get the triggered ability.

  3. Sep 25, 2020 · Wizards of the Coast

    After Nimble Trapfinder’s second ability has resolved, creatures you control keep the triggered ability for the turn even if you no longer have a full party later in the turn.

  4. Sep 25, 2020 · Wizards of the Coast

    To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

  5. Sep 25, 2020 · Wizards of the Coast

    If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.

  6. Sep 25, 2020 · Wizards of the Coast

    An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.

  7. Sep 25, 2020 · Wizards of the Coast

    Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.

Printings

Every version

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5 printings
Zendikar Rising Promos
Zendikar Rising PromosPZNR · $0.25
Zendikar Rising Promos
Zendikar Rising PromosPZNR · $0.51
Zendikar Rising
Zendikar RisingZNR · $0.22
Zendikar Rising
Zendikar RisingZNR · $0.35
Magic Online Promos
Magic Online PromosPRM
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