Near-Death Experience
Enchantment
—
Market price
$0.44
Foil
0
Public decks
Rules Text
Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Jun 15, 2010 · Wizards of the Coast
This ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if you have exactly 1 life as your upkeep begins, and (2) the ability does nothing if your life total is anything other than 1 by the time it resolves.
- Jun 15, 2010 · Wizards of the Coast
In a Two-Headed Giant game, anything that cares about your life total checks your team’s life total. You’ll win the game if your team has exactly 1 life.
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