Mystic Subdual
Enchantment — Aura
$0.21
Market price
$0.30
Foil
1
Public deck
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPioneer
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Apr 17, 2020 · Wizards of the Coast
If the affected creature gains an ability after Mystic Subdual becomes attached to it, it will keep that ability.
- Apr 17, 2020 · Wizards of the Coast
If a creature has power and toughness written as */* with an ability that defines its power and toughness, its base power and toughness become 0/0 when it loses all abilities. Mystic Subdual then makes it a -2/0. If its power and toughness are written as */*+1, it’s -2/1, and so on.
- Apr 17, 2020 · Wizards of the Coast
Mutating the enchanted creature won’t cause it to gain abilities. This is because mutate modifies the creature’s base characteristics, while Mystic Subdual applies to the resulting creature.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
1 public deck runs Mystic Subdual.



