Mystic Confluence
Instant
$1.13
Market price
$20.63
Foil
16
Public decks
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalOathbreaker
LegalTimeless
LegalVintage
LegalAlchemy
Not legalFuture
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTLR
Not legalRulings
- Mar 19, 2021 · Wizards of the Coast
No matter which combination of modes you choose, you always follow the instructions in the order they are written.
- Mar 19, 2021 · Wizards of the Coast
If the middle mode is chosen more than once, you choose the relative order to return the target creatures.
- Mar 19, 2021 · Wizards of the Coast
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until Mystic Confluence is done resolving.
- Mar 19, 2021 · Wizards of the Coast
If Mystic Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
- Mar 19, 2021 · Wizards of the Coast
If you choose the first and/or second modes but all of the targets become illegal before Mystic Confluence resolves, the spell won't resolve. If you also chose the last mode once or twice, you won't draw any cards. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
Every version
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Decks using this card
16 public decks run Mystic Confluence; here are the 8 most recently updated.


