Mutual Destruction
Sorcery
$0.20
Market price
$0.14
Foil
0
Public decks
Rules Text
Hunter and hunted both died thinking they had outwitted the other.
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPenny Dreadful
LegalPioneer
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Apr 17, 2020 · Wizards of the Coast
Once you announce that you’re casting Mutual Destruction, players can’t try to remove your permanents with flash to make it lose flash until you’re done casting it. If it loses flash after it’s been cast, it will still resolve if able.
- Apr 17, 2020 · Wizards of the Coast
You must sacrifice exactly one creature to cast this spell; you cannot cast it without sacrificing a creature, and you cannot sacrifice additional creatures.
- Apr 17, 2020 · Wizards of the Coast
The last time that the game checks whether you have permission to cast a spell is before costs are paid. If you sacrifice a creature with flash to cast Mutual Destruction and then have no other permanents with flash, you’ll legally finish casting Mutual Destruction even though it no longer has flash. In this case, abilities that trigger whenever you cast a spell with flash won’t trigger.
Every version
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