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Magic: The Gathering · The Brothers' War Minigames · Common

Mishra's Manufactory

Card

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Market price

0

Public decks

Mishra's ManufactoryMishra's Manufactory (cont'd)
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ScryfallEDHREC

Rules Text

Front · Mishra's Manufactory
2-4 players | 2-4 packs | 10 minOBJECTIVE:Take on the role of one of Mishra's assembly workers and assemble the best invention from the mishmash of parts streaming down the conveyor belt. Strategically collect cards based on their color to win.GET READY:Open one booster for each player, remove all cards without _Magic_ card backs, and shuffle the rest together. Reveal four cards in a row stretching from the deck. These form the *conveyor belt*. The two cards closest to the deck are at the *back of the line* and the other two cards are at the *front*. Randomly determine who goes first.LET'S PLAY:On their turn, each player drafts one card from the conveyor belt. The two cards at the front of the line are free, but a player must discard a card they've already collected to draft a card from the back of the
Back · Mishra's Manufactory (cont'd)
line. Cards then slide forward to fill in the gap, and a card from the deck is added to the back of the line. Drafted cards are kept face up in front of each player, grouped by color (including colorless.) Play then passes clockwise.Lands are wild (they count as any color, including colorless), and a multicolored card can be any of its colors. When you draft a wild or multicolored card, declare its color and place it in the corresponding group.TO WIN:The game ends when all cards have been collected. For each color, the player with the largest group of cards of that color gets *3 points*, and the player with the second largest group gets *2 points*. The card with the highest mana value breaks ties. If there is still a tie, each tied player gets half the points, rounded up.Players also earn points for the number of groups they've collected: four groups = *2 points*, five groups = *4 points*, six groups = *6 points*.The player with the most points wins!

Card Facts

Mana value
0
Colors
Colorless
Rarity
Common

Legality

Alchemy

Not legal

Brawl

Not legal

Commander

Not legal

Competitive Brawl

Not legal

Duel Commander

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Legacy

Not legal

Modern

Not legal

Oathbreaker

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Vintage

Not legal

Rulings

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
The Brothers' War Minigames
The Brothers' War MinigamesMBRO
Modern Horizons 2 Minigames
Modern Horizons 2 MinigamesMMH2
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