Magic: The Gathering · Adventures in the Forgotten Realms Minigames · Common
Mimic Match
Card
—
Market price
0
Public decks
Rules Text
Front · Mimic Match
2-4 players | 2+ packs | 10 minutesOBJECTIVE: Match and collect the most treasure chests before someone uncovers the mimics hiding amongst the loot!GET READY: Open one booster per player and remove any lands and cards without _Magic_ card backs, and then shuffle them together. Then put *two lands* back into the deck (to represent the mimics) and shuffle. Deal 16 cards face down in a *4x4 grid*. Randomly determine who goes first.LET'S PLAY:On your turn, secretly look at *two cards* from the grid. If they share a *color* or *mana value*, you may reveal them, announce what matches and take those cards, then take another turn.
Back · Mimic Match (cont'd)
Otherwise, leave them in place, and the next player takes their turn.NOTE: Colorless cards can be matched with other colorless cards, but mimics can only be matched with each other.After a match has been made, replace the empty spaces with two new cards from the deck, face down.The game ends when a player reveals the two mimics, uncovering them!TO WIN:At the end of the game, each player scores 1 point for every card they collected. The player who uncovered the mimics by matching the two lands scores an additional 2 points. If there is a tie, the player who uncovered the mimics decides who wins!
Card Facts
Legality
Alchemy
Not legalBrawl
Not legalCommander
Not legalCompetitive Brawl
Not legalDuel Commander
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalLegacy
Not legalModern
Not legalOathbreaker
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalVintage
Not legalRulings
No rulings for this card.
Printings
Every version
Each printing we have of this card; pick one to see its price and set.
Community



