Might Makes Right
Enchantment
$0.10
Market price
$0.48
Foil
0
Public decks
Rules Text
An oath of fealty sworn with a handshake.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPioneer
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Jul 18, 2014 · Wizards of the Coast
“Each creature on the battlefield with the greatest power” may be a single creature if each other creature has less power.
- Jul 18, 2014 · Wizards of the Coast
The ability will trigger only if you control each creature on the battlefield with the greatest power as the beginning of combat step begins. If another player controls a creature with the greatest power or tied for the greatest power at that time, the ability won’t trigger at all.
- Jul 18, 2014 · Wizards of the Coast
The ability will check its condition again as it tries to resolve. If, at that time, another player controls a creature with the greatest power or tied for the greatest power, the ability won’t do anything.
- Jul 18, 2014 · Wizards of the Coast
The ability can target any creature an opponent controls, not just one that’s tapped.
- Jul 18, 2014 · Wizards of the Coast
Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
Every version
Each printing we have of this card; pick one to see its price and set.

