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Magic: The Gathering · Doctor Who · Rare

Me, the Immortal

Legendary Creature — Human Rogue

$0.85

Market price

$1.44

Foil

1

Public deck

Me, the Immortal
$0.85$1.44
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me.Counters remain on Me as it moves to any zone other than a player's hand or library.You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.

Card Facts

Mana value
5
Power / Toughness
3 / 3
Colors
Color identity
EDHREC rank
#15,459
Rarity
Rare

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Oct 13, 2023 · Wizards of the Coast

    Ashildr retains . . . I mean Me, the Immortal retains all counters, not just those granted by the first ability.

  2. Oct 13, 2023 · Wizards of the Coast

    The counters that remain on Me as it changes zones aren't "put" on that card. Effects like Doubling Season's won't affect those counters.

  3. Oct 13, 2023 · Wizards of the Coast

    Counters that adjust power and/or toughness affect Me's power and/or toughness in zones other than the battlefield. For example, a Me in the command zone with a +1/+1 counter on it will be 4/4.

  4. Oct 13, 2023 · Wizards of the Coast

    Effects that last "for as long as that creature has a [kind of] counter on it," such as Aven Mimeomancer's, stop applying to Me, the immortal once it leaves the battlefield. Even though it retains the counters, it becomes a new object with no relation to its last existence in its previous zone.

  5. Oct 13, 2023 · Wizards of the Coast

    Me's second ability only works if it has that ability in the zone it's moving from. For example, with Yixlid Jailer ("Cards in graveyards lose all abilities") on the battlefield, a Me with a counter on it in a graveyard loses that counter when it's put onto the battlefield. Conversely, that Me moving from the graveyard to the battlefield would retain that counter if Humility ("All creatures lose all abilities and are 1/1") were on the battlefield; if Me then left the battlefield with Humility still on the battlefield, it would lose the counter.

  6. Oct 13, 2023 · Wizards of the Coast

    If a card becomes a copy of Me, counters will remain on that card as the copy leaves the battlefield (unless it goes to your hand or library). Once it does so, it stops being a copy of Me, so those counters will cease to exist when that card next changes zones.

  7. Oct 13, 2023 · Wizards of the Coast

    You must follow all normal timing rules when casting Me from your graveyard using Me's last ability.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
Doctor Who
Doctor WhoWHO · $0.31
Doctor Who
Doctor WhoWHO · $0.85
Doctor Who
Doctor WhoWHO · $5.28
Doctor Who
Doctor WhoWHO · $8.89
Community

Decks using this card

1 public deck runs Me, the Immortal.


MTGCommanderB1

Paradox Power (Doctor Who Preconstructed Commander Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
100