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Magic: The Gathering · Secret Lair Drop · Mythic

Master of the Wild Hunt

Creature — Human Shaman

$4.84

Market price

$6.56

Foil

1

Public deck

Master of the Wild Hunt
$4.84$6.56
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

At the beginning of your upkeep, create a 2/2 green Wolf creature token.: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

Card Facts

Mana value
4
Power / Toughness
3 / 3
Colors
Color identity
EDHREC rank
#8,806
Rarity
Mythic
Related cards
WolfTokenWolf

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

PreDH

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Pioneer

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Mar 16, 2018 · Wizards of the Coast

    Only a Wolf creature tapped as part of the ability's effect can be dealt damage by the target creature.

  2. Mar 16, 2018 · Wizards of the Coast

    If the target creature is an illegal target by the time Master of the Wild Hunt's ability tries to resolve, the ability doesn't resolve. You won't tap your Wolves, and nothing will deal or be dealt damage.

  3. Mar 16, 2018 · Wizards of the Coast

    All Wolves you control are tapped as part of the activated ability's effect, not as a cost. Players may respond by attempting to tap or untap Wolves, or to create or remove them.

  4. Mar 16, 2018 · Wizards of the Coast

    The controller of the target creature doesn't divide that creature's damage as the ability is activated (since the Wolves that will receive that damage aren't targeted), so that player does so as the ability resolves. There is no time to react between the time a Wolf is chosen, the time damage is dealt to it, and the time it's destroyed for having been dealt lethal damage. If you want to put a regeneration shield on one of those Wolves, or target it with a damage-prevention spell, or anything else, you must do so before the ability resolves (and before you know which Wolves will be chosen and how much damage will be dealt to them).

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


5 printings
Jumpstart 2022
Jumpstart 2022J22 · $2.32
The List
The ListPLST · $4.68
Secret Lair Drop
Secret Lair DropSLD · $4.84
Masters 25
Masters 25A25 · $1.85
Magic 2010
Magic 2010M10 · $3.58
Community

Decks using this card

1 public deck runs Master of the Wild Hunt.


MTGCube

LegacyCube-wotc

GN
gnarESC22 hours ago
400