Mass Polymorph
Sorcery
$0.20
Market price
1
Public deck
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Aug 15, 2010 · Wizards of the Coast
If the number of creatures you exile is greater than the number of creature cards remaining in your library, you'll wind up revealing your entire library, putting all creature cards revealed that way onto the battlefield, then shuffling your library.
- Aug 15, 2010 · Wizards of the Coast
Any abilities that trigger during the resolution of Mass Polymorph (such as a creature's "enters" ability) will wait to be put onto the stack until Mass Polymorph finishes resolving. The player whose turn it is will put all of their triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.)
- Aug 15, 2010 · Wizards of the Coast
All creatures you put onto the battlefield with Mass Polymorph enter at the same time.
- Aug 15, 2010 · Wizards of the Coast
The creatures you exile with Mass Polymorph remain exiled for the rest of the game.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
1 public deck runs Mass Polymorph.




