Manabarbs
Enchantment
$15.81
Market price
7
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalOld School
LegalPenny Dreadful
LegalPreDH
LegalPremodern
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Oct 1, 2009 · Wizards of the Coast
This ability is not a mana ability. It goes on the stack and can be responded to.
- Oct 1, 2009 · Wizards of the Coast
The ability will trigger each time a land is tapped for mana. Each ability is separate.
- Oct 1, 2009 · Wizards of the Coast
If any lands are tapped for mana while a player is casting a spell or activating an ability, Manabarbs’s ability will trigger that many times and wait. When the player finishes casting that spell or activating that ability, it’s put on the stack, then Manabarbs’s triggered abilities are put on the stack on top of it. The Manabarbs abilities will resolve first.
- Oct 1, 2009 · Wizards of the Coast
On the other hand, a player can tap lands for mana, let the Manabarbs triggered abilities be put on the stack, and then respond to those abilities by casting an instant or activating an ability using that mana. In that case, the spell or ability will resolve first.
- Oct 4, 2004 · Wizards of the Coast
This card has a triggered ability that causes a separate effect for 1 point of damage each time a land is tapped for mana.
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Decks using this card
7 public decks run Manabarbs.


