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Magic: The Gathering · Commander 2017 · Mythic

Mairsil, the Pretender

Legendary Creature — Human Wizard

—

Market price

$0.41

Foil

2

Public decks

Mairsil, the Pretender
$0.41
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

When Mairsil enters, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.Mairsil has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.

Card Facts

Mana value
4
Power / Toughness
4 / 4
Colors
Color identity
EDHREC rank
#18,723
Rarity
Mythic
Artist

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Aug 25, 2017 · Wizards of the Coast

    The exiled cards remain exiled with cage counters when Mairsil leaves the battlefield. If Mairsil returns to the battlefield, it will see all of those exiled cards with cage counters on them.

  2. Aug 25, 2017 · Wizards of the Coast

    If another player gains control of Mairsil, it will have the abilities of only cards that player owns in exile with cage counters on them.

  3. Aug 25, 2017 · Wizards of the Coast

    Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip) are activated abilities and will have colons in their reminder text. Mairsil won't gain triggered abilities (which start with "when," "whenever," or "at").

  4. Aug 25, 2017 · Wizards of the Coast

    If an activated ability of a card in exile with a cage counter on it references the card it's printed on by name, treat Mairsil's instance of that ability as though it referenced Mairsil by name instead. For instance, if Mairsil exiles Magus of the Mind, the cost to activate the ability includes sacrificing Mairsil, not sacrificing Magus of the Mind.

  5. Aug 25, 2017 · Wizards of the Coast

    If one of Mairsil's abilities doesn't resolve, most likely because its target became illegal before it resolved, it can't be activated again in the same turn.

  6. Aug 25, 2017 · Wizards of the Coast

    If multiple cards exiled with cage counters on them have the same ability, Mairsil will have multiple instances of that ability. Each may be activated once each turn.

  7. Aug 25, 2017 · Wizards of the Coast

    If you have a creature enter the battlefield as a copy of Mairsil, its first ability triggers. You won't be able to activate any abilities before the "legend rule" applies, but the triggered ability will still let you exile another card with a cage counter regardless of which Mairsil you keep.

  8. Aug 25, 2017 · Wizards of the Coast

    If Mairsil gains an activated ability that's normally linked to a non-activated ability of the card it came from, the ability Mairsil has isn't linked to any ability. For example, if Mairsil exiles Prototype Portal, the activated ability creates no tokens at all; it doesn't create Prototype Portal tokens.

  9. Aug 25, 2017 · Wizards of the Coast

    If Mairsil gains an activated ability that's normally linked to another activated ability of the card it came from, those two abilities Mairsil gains are linked for as long as Mairsil remains on the battlefield. For example, if Mairsil exiles Izzet Chemister, cards exiled with the first ability Mairsil gained from Izzet Chemister can be cast if you activate the second ability it gained that way. Izzet Chemister itself can't be cast this way, and if Mairsil leaves the battlefield before activating that second ability, the cards exiled with that first ability are lost forever.

  10. Aug 25, 2017 · Wizards of the Coast

    If Mairsil has a crew ability, creatures can crew Mairsil. It'll become an artifact creature, but its power and toughness remain unchanged.

  11. Aug 25, 2017 · Wizards of the Coast

    If Mairsil has an equip ability, activating it won't cause anything to happen. Mairsil doesn't become attached to a creature. They may remain friends.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


1 printing
Commander 2017
Commander 2017C17 · $0.41
Community

Decks using this card

2 public decks run Mairsil, the Pretender.


MTGCommander

Commandant

RE
Redbaby26 days ago
200
MTGCommanderB2

Arcane Wizardry (Commander 2017 Preconstructed Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
200