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Magic: The Gathering · Warhammer 40,000 Commander · Rare

Magnus the Red

Legendary Creature — Demon Primarch

—

Market price

$33.33

Foil

1

Public deck

Magnus the Red
$33.33
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

FlyingUnearthly Power — Instant and sorcery spells you cast cost less to cast for each creature token you control.Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.

Card Facts

Mana value
5
Power / Toughness
4 / 5
Colors
Color identity
EDHREC rank
#6,422
Keywords
Flying, Blade Of Magnus, Unearthly Power
Rarity
Related cards
SpawnTokenSpawn

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Oct 7, 2022 · Wizards of the Coast

    The total cost to cast a spell is locked in before you pay that cost. For example, if you control three creature tokens, including one you can sacrifice to add {C}, the total cost to cast an instant with mana cost {4}{R} is {1}{R}. Then you can sacrifice the creature when you activate mana abilities just before paying the cost.

  2. Oct 7, 2022 · Wizards of the Coast

    If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.

  3. Oct 7, 2022 · Wizards of the Coast

    Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.

  4. Oct 7, 2022 · Wizards of the Coast

    If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.

  5. Oct 7, 2022 · Wizards of the Coast

    At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.

  6. Oct 7, 2022 · Wizards of the Coast

    Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
Warhammer 40,000 Commander
Warhammer 40,000 Commander40K · $7.33
Warhammer 40,000 Commander
Warhammer 40,000 Commander40K · $33.33
Community

Decks using this card

1 public deck runs Magnus the Red.


MTGCommanderB2

The Ruinous Powers (Warhammer 40,000 Preconstructed Commander Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
300