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Magic: The Gathering · Magic 2010 · Rare

Magebane Armor

Artifact — Equipment

$0.97

Market price

$5.10

Foil

0

Public decks

Magebane Armor
$0.97$5.10
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ScryfallEDHREC

Rules Text

Equipped creature gets +2/+4 and loses flying.Prevent all noncombat damage that would be dealt to equipped creature.Equip (: Attach to target creature you control. Equip only as a sorcery.)

Card Facts

Mana value
3
Colors
Colorless
EDHREC rank
#15,111
Keywords
Equip
Rarity
Artist

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

PreDH

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Pioneer

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

Rulings

  1. Oct 1, 2009 · Wizards of the Coast

    Magebane Armor can equip a creature that doesn’t have flying. The “lose flying” effect just won’t do anything in that case.

  2. Oct 1, 2009 · Wizards of the Coast

    Magebane Armor causes the equipped creature to lose flying at the time it became equipped. Any ability that grants that creature flying that starts to work later (such as a Jump that resolves later, or a Levitation that comes under your control later) will work normally.

  3. Oct 1, 2009 · Wizards of the Coast

    Combat damage is the damage that’s dealt automatically by attacking and blocking creatures, even if it’s redirected (by Harm’s Way, perhaps). Noncombat damage is any other damage (generally, it’s damage dealt as the result of a spell or ability).

Printings

Every version

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1 printing
Magic 2010
Magic 2010M10 · $0.97
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