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Magic: The Gathering · Dragons of Tarkir · Uncommon

Lurking Arynx

Creature — Cat Beast

$0.16

Market price

$0.50

Foil

0

Public decks

Lurking Arynx
$0.16$0.50
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Formidable — : Target creature blocks this creature this turn if able. Activate only if creatures you control have total power 8 or greater.

Once it has your scent, it will hunt you from the Gurmag Swamp to Ayagor.

Card Facts

Mana value
5
Power / Toughness
3 / 5
Colors
Color identity
EDHREC rank
#30,515
Keywords
Formidable
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Feb 25, 2015 · Wizards of the Coast

    You may activate Lurking Arynx’s ability multiple times in a turn to force multiple creatures to block it if able.

  2. Feb 25, 2015 · Wizards of the Coast

    Activating Lurking Arynx’s ability doesn’t force you to attack with it that turn. If it doesn’t attack, the creatures affected by its ability can block other attacking creatures or not block at all.

  3. Feb 25, 2015 · Wizards of the Coast

    If a creature affected by Lurking Arynx’s ability can’t legally block it (perhaps because Lurking Arynx has gained flying), that creature can block other attacking creatures or not block at all.

  4. Feb 25, 2015 · Wizards of the Coast

    If, during the declare blockers step, a creature is tapped or is affected by a spell or ability that says it can’t block, it doesn’t block. If there’s a cost associated with having a creature block, its controller isn’t forced to pay that cost, so it doesn’t have to block in that case either.

  5. Feb 25, 2015 · Wizards of the Coast

    If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7.

  6. Feb 25, 2015 · Wizards of the Coast

    Some formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn’t matter what happens to the total power of creatures you control.

  7. Feb 25, 2015 · Wizards of the Coast

    Other formidable abilities are triggered abilities with an “intervening ‘if’” clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.

Printings

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1 printing
Dragons of Tarkir
Dragons of TarkirDTK · $0.16
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