Leyline of Singularity
Enchantment
$5.43
Market price
$26.66
Foil
0
Public decks
Rules Text
Where renown and solitude converge.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Mar 19, 2021 · Wizards of the Coast
A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
- Jul 1, 2013 · Wizards of the Coast
The "legend rule" says that if a player controls two or more legendary permanents with the same name, that player chooses one of them and the rest are put into their owners' graveyards. Notably, if you control Leyline of Singularity and two or more creature tokens with the same name, only one of the tokens will be allowed to remain on the battlefield.
- Jul 1, 2013 · Wizards of the Coast
If the game starts with more than one Leyline of Singularity under a single player's control, all but one of them will be put into their owners' graveyards right after the upkeep of the first turn starts. If the game started with multiple copies of any other Leylines under a single player's control, that player will also put all but one of them into their graveyard at that time.
- Feb 1, 2006 · Wizards of the Coast
Adding a supertype doesn't overwrite other supertypes. Each nonland permanent will be legendary in addition to its other supertypes.
Every version
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