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Magic: The Gathering · Zendikar Rising · Uncommon

Journey to Oblivion

Enchantment

$0.12

Market price

$0.31

Foil

1

Public deck

Journey to Oblivion
$0.12$0.31
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Card Facts

Mana value
5
Colors
Color identity
EDHREC rank
#16,379
Rarity
Uncommon

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Pioneer

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

TLR

Not legal

Rulings

  1. Sep 25, 2020 · Wizards of the Coast

    If Journey to Oblivion leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.

  2. Sep 25, 2020 · Wizards of the Coast

    Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

  3. Sep 25, 2020 · Wizards of the Coast

    If a token is exiled this way, it will cease to exist and won't return to the battlefield.

  4. Sep 25, 2020 · Wizards of the Coast

    To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

  5. Sep 25, 2020 · Wizards of the Coast

    If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.

  6. Sep 25, 2020 · Wizards of the Coast

    An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.

  7. Sep 25, 2020 · Wizards of the Coast

    Several cards have a cost reduction based on the number of creatures in your party. To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

  8. Sep 25, 2020 · Wizards of the Coast

    If a spell has a cost reduction based on the number of creatures in your party, no player may attempt to change that number after you begin to cast the spell but before you pay the cost.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


1 printing
Zendikar Rising
Zendikar RisingZNR · $0.12
Community

Decks using this card

1 public deck runs Journey to Oblivion.


MTGCommanderB3

Orc you glad it's party time?

Bessertier
Bessertier1 year ago
1800