Joint Assault
Instant
$0.05
Market price
$0.29
Foil
0
Public decks
Rules Text
"By my power, werewolves shall become the wolfir, our allies in combat against darkness." —Avacyn's Cursemute Decree
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPenny Dreadful
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- May 1, 2012 · Wizards of the Coast
Joint Assault targets only one creature. If that creature is an illegal target when Joint Assault tries to resolve, it won’t resolve and none of its effects will happen. No creature will get +2/+2.
- May 1, 2012 · Wizards of the Coast
Joint Assault checks whether the target creature is paired only when it resolves. If it becomes unpaired later in the turn, neither creature will lose the bonus. Similarly, if it becomes paired later in the turn, the creature it’s paired with won’t gain the bonus.
Every version
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