Isperia's Skywatch
Creature — Vedalken Knight
$0.10
Market price
$0.40
Foil
0
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPenny Dreadful
LegalPioneer
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Apr 15, 2013 · Wizards of the Coast
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
- Apr 15, 2013 · Wizards of the Coast
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
- Apr 15, 2013 · Wizards of the Coast
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
- Apr 15, 2013 · Wizards of the Coast
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
- Apr 15, 2013 · Wizards of the Coast
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
- Apr 15, 2013 · Wizards of the Coast
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
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