Isolation Zone
Enchantment
$0.05
Market price
0
Public decks
Rules Text
When properly aligned, hedrons become powerful tools of binding.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPenny Dreadful
LegalPioneer
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Jan 22, 2016 · Wizards of the Coast
If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.
- Jan 22, 2016 · Wizards of the Coast
Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
- Jan 22, 2016 · Wizards of the Coast
If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
- Jan 22, 2016 · Wizards of the Coast
The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.
- Jan 22, 2016 · Wizards of the Coast
In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
Every version
Each printing we have of this card; pick one to see its price and set.


