Irma, Part-Time Mutant
Legendary Creature — Human Mutant Shapeshifter
$3.68
Market price
3
Public decks
Rules Text
"I'm not trying to cause trouble. Trouble just follows me around."
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalOathbreaker
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Jan 27, 2026 · Wizards of the Coast
You don't have to choose a target for Irma's ability. However, if you do and the target creature is an illegal target as Irma's ability tries to resolve, it won't resolve and none of its effects will happen. Irma won't become a copy of anything else, and you won't put a +1/+1 counter on her.
- Jan 27, 2026 · Wizards of the Coast
Irma copies exactly what was printed on the original creature and nothing else, with the listed exceptions (unless that creature is copying something else; see below). She doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.
- Jan 27, 2026 · Wizards of the Coast
If the copied creature has {X} in its mana cost, X is 0.
- Jan 27, 2026 · Wizards of the Coast
If the copied creature is copying something else, then Irma becomes a copy of whatever that creature copied (with the listed exceptions).
- Jan 27, 2026 · Wizards of the Coast
Because Irma isn't entering the battlefield when she becomes a copy of another creature, any "When [this creature] enters" or "[This creature] enters with" abilities of the copied creature won't apply.
Every version
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Decks using this card
3 public decks run Irma, Part-Time Mutant.




