Invigorate
Instant
$0.32
Market price
$0.54
Foil
5
Public decks
Rules Text
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalPauper Commander
LegalPreDH
LegalPremodern
LegalTLR
LegalVintage
LegalPauper
BannedAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPenny Dreadful
Not legalPioneer
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Aug 7, 2020 · Wizards of the Coast
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as the alternative cost of Invigorate), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
- Aug 7, 2020 · Wizards of the Coast
If an effect says that an opponent can't gain life, you can't have that player gain life to pay Invigorate's alternative cost. If an effect instead replaces life gain, such as that of Sulfuric Vortex, you may choose to pay the cost even though the cost's action is replaced with nothing.
Every version
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Decks using this card
5 public decks run Invigorate.



