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Magic: The Gathering · Fallout · Rare

Inventory Management

Instant

$2.74

Market price

$5.79

Foil

3

Public decks

Inventory Management
$2.74$5.79
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)For each Aura and Equipment you control, you may attach it to a creature you control.

Constant danger requires constant preparedness.

Card Facts

Mana value
2
Colors
Color identity
EDHREC rank
#3,431
Keywords
Split Second
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

Rulings

  1. Mar 8, 2024 · Wizards of the Coast

    Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.

  2. Mar 8, 2024 · Wizards of the Coast

    Players may turn face-down creatures face up while a spell with split second is on the stack.

  3. Mar 8, 2024 · Wizards of the Coast

    Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

  4. Mar 8, 2024 · Wizards of the Coast

    Casting a spell with split second won’t affect spells and abilities that are already on the stack.

  5. Mar 8, 2024 · Wizards of the Coast

    If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.

  6. Mar 8, 2024 · Wizards of the Coast

    After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.

  7. Mar 8, 2024 · Wizards of the Coast

    You can’t try to attach an Aura or Equipment to a creature if that Aura or Equipment can’t legally be attached to it.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
Fallout
FalloutPIP · $2.74
Fallout
FalloutPIP · $7.21
Fallout
FalloutPIP · $20.98
Fallout
FalloutPIP · $41.97
Community

Decks using this card

3 public decks run Inventory Management.


MTGCommander

Captain America

sirmattbeardsly
sirmattbeardsly1 month ago
500
MTGCommander

Dogmeat

VI
vikobo9 months ago
200