Intervene
Instant
$0.31
Market price
$9.02
Foil
0
Public decks
Rules Text
"At first I simply observed. But I found that without investment in others, life serves no purpose." —Karn, silver golem
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPreDH
LegalPremodern
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPenny Dreadful
Not legalPioneer
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Oct 4, 2004 · Wizards of the Coast
If a spell is modal, use the target(s) of the current mode only for this check. Targets for the other modes are never selected.
- Oct 4, 2004 · Wizards of the Coast
Intervene can only target a spell that is currently targeting a creature.
- Oct 4, 2004 · Wizards of the Coast
It means “targeting at least one creature” not “exactly one creature”.
- Oct 4, 2004 · Wizards of the Coast
If the spell’s target leaves the battlefield before this spell resolves, Intervene won’t resolve since it no longer targets a spell that targets a creature.
Every version
Each printing we have of this card; pick one to see its price and set.

