Inkfathom Witch
Creature — Merfolk Wizard
$0.33
Market price
1
Public deck
Rules Text
The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPreDH
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Oct 1, 2009 · Wizards of the Coast
The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.
- May 1, 2008 · Wizards of the Coast
An “unblocked creature” is a creature that attacked and wasn't blocked. Creatures aren't “blocked” or “unblocked” until the declare blockers step, so activating this ability before then (or after combat ends) will have no effect.
- May 1, 2008 · Wizards of the Coast
Creatures stop being unblocked as the combat phase ends. However, they'll stay 4/1 until turn ends.
- May 1, 2008 · Wizards of the Coast
Inkfathom Witch doesn't cause creatures to lose their abilities.
- May 1, 2008 · Wizards of the Coast
If Inkfathom Witch is attacking and unblocked, it can make itself 4/1.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
1 public deck runs Inkfathom Witch.





