Infinite Reflection
Enchantment — Aura
$0.28
Market price
$1.07
Foil
2
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- May 1, 2012 · Wizards of the Coast
Infinite Reflection can enchant a creature controlled by another player.
- May 1, 2012 · Wizards of the Coast
If Infinite Reflection enters attached to a creature and then becomes attached to a different creature before its "enters" trigger resolves, each other nontoken creature you control will become a copy of the first creature.
- May 1, 2012 · Wizards of the Coast
If Infinite Reflection leaves the battlefield or becomes attached to a different creature, none of the copy effects end. Your creatures will still be copies of whatever creature each was a copy of.
- May 1, 2012 · Wizards of the Coast
If Infinite Reflection enters attached to a token creature, the nontoken creatures that become copies of that creature are not themselves tokens.
- May 1, 2012 · Wizards of the Coast
Creatures you control don't copy whether the enchanted creature is tapped or untapped, whether it has any counters on it, whether it has any Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, types, color, or so on.
- May 1, 2012 · Wizards of the Coast
Because creatures you control enter as a copy of the enchanted creature, any "enters" triggered abilities printed on such creatures won't trigger. However, if the enchanted creature has any "enters" triggered abilities, those will trigger.
- May 1, 2012 · Wizards of the Coast
Replacement effects that modify how a permanent enters are now applied in the following order: control-changing effects (such as Gather Specimens), then copy effects (such as the abilities of Infinite Reflection and Clone), then all other effects.
- May 1, 2012 · Wizards of the Coast
If a creature such as Clone is entering under your control, there will be two copy effects to apply: the creature's own and Infinite Reflection's. No matter what order these effects are applied, the creature will be a copy of the enchanted creature when it enters.
- May 1, 2012 · Wizards of the Coast
Other "enters" replacement abilities printed on the creature entering won't be applied because the creature will already be a copy of the enchanted creature at that point (and therefore it won't have those abilities). For example, if the enchanted creature is Serra Angel, a creature that normally enters tapped will enter as an untapped copy of Serra Angel, and a creature that would normally enter with counters on it will enter as a copy of Serra Angel with no counters.
- May 1, 2012 · Wizards of the Coast
External abilities may still affect how a creature enters. For example, if your opponent controls Urabrask the Hidden, which reads, in part, "Creatures your opponents control enter tapped," a creature entering under your control will be a tapped copy of the enchanted creature.
- May 1, 2012 · Wizards of the Coast
If you control more than one Infinite Reflection, you can apply those copy effects in any order. Creatures you control will enter as a copy of the one whose copy effect you apply last.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
2 public decks run Infinite Reflection.




