Implement of Examination
Artifact
$0.13
Market price
$0.40
Foil
0
Public decks
Rules Text
A tool to see the unseen.
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPenny Dreadful
LegalPioneer
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Feb 9, 2017 · Wizards of the Coast
An Implement’s last ability triggers no matter why it’s put into a graveyard from the battlefield. You don’t have to activate its first ability.
- Feb 9, 2017 · Wizards of the Coast
If you activate an Implement’s first ability, you’ll draw a card from its second ability before the first ability resolves. If the first ability has a target, you need a legal target to activate that ability, and you choose that target before seeing what card you’ll draw.
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