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Magic: The Gathering · Dragons of Tarkir · Rare

Illusory Gains

Enchantment — Aura

$0.18

Market price

$0.55

Foil

0

Public decks

Illusory Gains
$0.18$0.55
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Enchant creatureYou control enchanted creature.Whenever a creature an opponent controls enters, attach this Aura to that creature.

Card Facts

Mana value
5
Colors
Color identity
EDHREC rank
#22,644
Keywords
Enchant
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Feb 25, 2015 · Wizards of the Coast

    Illusory Gains's last ability is mandatory. You can't choose to have Illusory Gains not move.

  2. Feb 25, 2015 · Wizards of the Coast

    If Illusory Gains can't legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it's currently enchanting.

  3. Feb 25, 2015 · Wizards of the Coast

    The last ability of Illusory Gains doesn't target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.

  4. Feb 25, 2015 · Wizards of the Coast

    If multiple creatures enter the battlefield under an opponent's control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you'll briefly gain control of the associated creature. The last one to resolve determines which one you'll ultimately control.

Printings

Every version

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1 printing
Dragons of Tarkir
Dragons of TarkirDTK · $0.18
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