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Magic: The Gathering · Archenemy Schemes · Common

Ignite the Cloneforge!

Scheme

$3.46

Market price

0

Public decks

Ignite the Cloneforge!
$3.46
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ScryfallEDHREC

Rules Text

When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.

"Heroes innovate. Villains duplicate."

Card Facts

Mana value
0
Colors
Colorless
Rarity
Common
Related cards
CopyTokenCopy

Legality

Alchemy

Not legal

Brawl

Not legal

Commander

Not legal

Competitive Brawl

Not legal

Duel Commander

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Legacy

Not legal

Modern

Not legal

Oathbreaker

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Vintage

Not legal

Rulings

  1. Jun 15, 2010 · Wizards of the Coast

    You can target any permanent an opponent controls, not just a creature.

  2. Jun 15, 2010 · Wizards of the Coast

    The token that's put onto the battlefield copies exactly what's printed on the targeted permanent (unless that permanent is copying something else or it's a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or whether it's been affected by any noncopy effects that changed its power, toughness, types, color, or so on.

  3. Jun 15, 2010 · Wizards of the Coast

    If the targeted permanent is copying something else when the ability resolves (for example, if it's a Clone), then the token enters as a copy of whatever that permanent is copying.

  4. Jun 15, 2010 · Wizards of the Coast

    If the targeted permanent is a token, the new token copies the characteristics of the original token as stated by the effect that put it onto the battlefield.

  5. Jun 15, 2010 · Wizards of the Coast

    If the targeted permanent has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.

  6. Jun 15, 2010 · Wizards of the Coast

    Any "enters" abilities of the targeted permanent will trigger when the token is put onto the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of that permanent will also work.

  7. Jun 15, 2010 · Wizards of the Coast

    If the targeted permanent leaves the battlefield before the ability resolves, the ability doesn't resolve. You don't get a token.

  8. Jun 15, 2010 · Wizards of the Coast

    If the targeted permanent is an Aura, you choose a legal permanent, player, or other card for the token to enchant as it enters. A permanent you choose must be able to be enchanted by the token. (For example, if the Aura it's copying is red and has "enchant creature," the permanent must be a creature, and it can't have protection from red.) Since the token Aura wasn't cast as a spell, it doesn't target what it will enchant; you may choose something that has shroud, for example. As the ability resolves, no player can respond between the time you choose what the token will enchant and the time it enters. If you can't choose something for the token to enchant, it enters unattached, then is put into your graveyard as a state-based action.

Printings

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1 printing
Archenemy Schemes
Archenemy SchemesOARC · $3.46
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