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Magic: The Gathering · Magic Online Promos · Uncommon

Hypnotic Sprite

Creature — Faerie

—

Market price

7

Public decks

Hypnotic Sprite
$-.--
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

Front · Hypnotic Sprite
Flying
Back · Mesmeric Glare
Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)

Card Facts

Mana value
2
Power / Toughness
2 / 1
Colors
Color identity
EDHREC rank
#5,777
Keywords
Flying
Rarity
Related cards
On an AdventureHelperOn an Adventure

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Rulings

  1. Jun 6, 2025 · Wizards of the Coast

    When playing a card as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The resulting spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  2. Jun 6, 2025 · Wizards of the Coast

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  3. Jun 6, 2025 · Wizards of the Coast

    You must still follow any timing restrictions and permissions for the card you play from exile. In the case of any of the five lands in this release, you'll be able to play it only during your main phase while the stack is empty and only if you have an available land play remaining.

  4. Jun 6, 2025 · Wizards of the Coast

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  5. Jun 6, 2025 · Wizards of the Coast

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to play the copy as a permanent.

  6. Jun 6, 2025 · Wizards of the Coast

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Traveling Chocobo ("You may play lands and cast Bird spells from the top of your library.") and Jidoor, Aristocratic Capital is on top of your library, you can play Jidoor, Aristocratic Capital, but you can't cast Overture.

  7. Jun 6, 2025 · Wizards of the Coast

    An adventurer card uses only its non-Adventure characteristics in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Jidoor, Aristocratic Capital is a colorless Town land card whose mana value is 0. It can't be the target of Sorceress's Schemes, which reads in part "Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand."

  8. Jun 6, 2025 · Wizards of the Coast

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  9. Jun 6, 2025 · Wizards of the Coast

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  10. Jun 6, 2025 · Wizards of the Coast

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  11. Jun 6, 2025 · Wizards of the Coast

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to play it with its primary characteristics.

  12. Jun 6, 2025 · Wizards of the Coast

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


6 printings
Final Fantasy Commander
Final Fantasy CommanderFIC · $0.23
Wilds of Eldraine Commander
Wilds of Eldraine CommanderWOC · $0.30
Throne of Eldraine
Throne of EldraineELD · $0.15
Throne of Eldraine
Throne of EldraineELD · $0.30
Magic Online Promos
Magic Online PromosPRM
Media and Collaboration Promos
Media and Collaboration PromosPMEI
Community

Decks using this card

7 public decks run Hypnotic Sprite.


MTGCommanderB1

Scions & Spellcraft (Final Fantasy Commander Preconstructed Deck) (Copy)

DO
Dopler6 months ago
100
MTGCommanderB2

Scions & Spellcraft Precon, Y'shtola

Sambok
Sambok9 months ago
300
MTGCommanderB3

Tegwyll

Shotqueen
Shotqueen9 months ago
500